Games
Despicable Bird
A casual mobile game built with rendered character and environment sprites, exploring playful upgrades and score-chasing gameplay.

Inside the project
Tools
Maya · ZBrush · Photoshop · After Effects · Premiere · Cubase
The characters and environments were modeled in three dimensions, rendered and used in the game as transparent sprites. The project also served as an exploration of the casual mobile-game market.
My work covered modeling, texturing, rigging, animation, environments, levels, optimization, UI renders, promotional material, music and sound design.
Despicable Bird ↗







Motion & process
Watch footage from the original project.
Gameplay ↗Main character animation ↗Environment models ↗Environment production study ↗


