
TECHNICAL ARTIST & GAME DEVELOPER
Worlds beyond
the frame.
I turn imagination into worlds you can play.
Working at the intersection of art and code.
Selected work
A selection of games and digital worlds.
From the first idea to the final pixel.

Art, code and the worlds between.
Technical Artist · 3D Artist · Programmer · Game Developer
I’m Hadi Beheshti. I’ve been making digital art and interactive work for over two decades, combining visual craft with hands-on development. My core practice spans modeling, texturing, VFX and rigging, with programming connecting those elements into playable experiences.
My work ranges from specialist contributions to complete game development. I created Googoolies across art, sound, music and programming, and handle those disciplines across my SimiyaWorld games. At Second Peak Interactive, I contributed to Space Remnants as VFX Artist and 3D Artist, and Family Trip as 3D Artist.
Beyond games, I contributed as Technical Artist to B4T2 at 42 Berlin, an experimental AI installation. I created its graphics, connected external systems and AI outputs to Unity, and developed responsive VFX that translated questions into visual expression. My own projects also extend across Simiyaworks and Findira.
Working tools
Unity · Unreal Engine · Blender · Maya · Substance Painter · Adobe Photoshop · After Effects · Blackmagic Fusion
I’m open to studio roles, freelance work and independent collaborations where the idea and the people feel like a good fit.
Based in Germany
Persian · English · German







